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Deleted 1 year ago
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I used app called Tiled. There you can add any ready spritesheet (png/jpg..), and build level from these blocks. I saw a tutorial in youtube, how to export map/level from Tiled app to Love2d framework. There was many info how to make different layers, integrate with player and other features. I used that approach only to get matrix of tile coordinates. To use that in my game, I was just using nested forloop for matrix and png file in game directory. Start with Tiled app, and then look the for the way to integrate your level/map to project. I bet there is articles/tutorial for any other game engine/framework.

Good luck!

Deleted 1 year ago

Nice work!

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I did a "First 15" review of this game...I was a bit disappointed (and you may not want to hear my commentary) but here is the link nonetheless. Here's hoping you continue to improve in the future.

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Thank you for the review. That was very cool. I watched twice. That was very interesting to see how others play that.

Few things about gameplay:

1. Double jump is possible to make only if you still rising. When you already fall down, it is not possible to jump again before you reach the ground. It is not buggy, and not depending on place where you jump.

2. You asked what for is strength. there is button "D" what was actually extra large punch/kick/sword attack. you used only "A" what is light attack button. "D" has better attacks, even when swooping down AOE attack with the sword. "D" attacks actually use strength and agility. once you asked why you lost agility, that was a slide, because slide requires resources: agility. Slide deal damage to enemies (sliding kick).

3. When sliding. you can start moving ahead with no delay. but if you want to go back while sliding, you need to stop first, to waste of inertia first.

4. When hanging on the edge, you can go only up, or to the side. that is a good comment. I didnt think about this before that. that is not realistic. you are right.

5. Poison food and potion? yeah :) later in other levels. there was situations when in the somewhere corner situated 3 good ammo/buffs/potions, which are covered with 4th bad potion. and player must think is it worth to receive damage, but take arrows for example. Also player could forget at level 7, that green fish is bad.

6. I can pass enemies? That is not lie. That was vanish poison. actually enemies do not see you, but you can get damage from touching them anyway. There is invulnerable potion in game as well. Lack of discription probably, as you noticed, english is second language.

7. Why you need arrow and fireball together? I wanted to make fireballs, which emit light in night levels. Maybe you are right, there is not need of both, if these are equal.

8. What was point to switch between sword and fist? If player run out of resources, he can switch to other type of attacks. For example use only sword, to keep agility full for the specific place, where is few low enemies, and kill them with good sliding (needs agility).

Thanks for your review, it was very detailed. It will help me with next game.

This is really awesome! Glad there are people like you out there giving live feedback like this. Actually working on a Metroidvania at the moment and this is super helpful stuff. 

We just discussed your game on our podcast! Come check us out!

Episode 29: Love2D Games

http://scrachingtheitch.libsyn.com/

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WOOOOW!!! That was unexpected. I listened twice already. Thank you for good review. And sorry for game being "extra" hard. I was trying to make it more interesting in gameplay part.

Thanks a lot for you! I also feel so proud of myself!

It is many downloads here, but no comments.

Leave the comments please. Any feedback would be appreciated. Thank you.

Hi, here the owner of Dev 4 Noobs, I just have Mac and Linux, could you enable it also for some of those platforms? I would like to try it!

I will try to do this.

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I have made Linux and Mac versions. Sorry for long waiting time.

If You still want to try game, let me know if these are working correctly/working at all. Enjoy!